Astro A10 review: The perfect budget headset as long as you don’t care about looks - bardwellfread1948
At a Glance
Adept's Rating
Pros
- Flush bass part for a $60 headset
- Flip-to-dampen mike
- Real durable
Cons
- Narrow soundscape sometimes leads to muddy audio frequency
- Shaping, plastic, plastic
- Colors aren't very eye-infectious
Our Verdict
The Astro A10 won't succeed whatever beauty contests, simply compromising looks to focus on sound seems to have profitable off Hera—information technology sounds agency better than its $60 damage dog implies.
Time has caught up to Astro. For years, information technology was one of the few companies focused on gaming headsets—and every bit a result, IT got away with charging a premium. The $300 Astro A50 is still a big headset, but that price looks increasingly ridiculous when companies the likes of Logitech (which now owns Astro) and HyperX offer equally-upright-or-better fit faithfulness in devices that cost half as much.
So it was only a matter of time really in front we got the Astro A10. At $60 happening Amazon, it's Astro's attempt at an entry-level headset for the good deal market. Hell, IT's plane cheaper than our longtime HyperX Cloud testimonial. We went active to see if you induce your money's worth. Check out our gaming headset roundup for every last of our reviews and universal buying advice.
This review is part of our roundupof best play headsets . Go there for inside information on competing products you bet we tested them.
That ol' plastic feeling
I think over it's risk-free to say that Astro sacrificed aesthetics to hit that $60 price. Either that, or someone at Astro has unusual taste. The A10's silhouette is similar to that of its higher-priced A40 and A50 cousins, with squared-off ears and a thin microphone up the left side.
IDG / Hayden Dingman Colors are olive drab, though—literally. Rather than choose for a nonpayment black or even a white chassis, the A10 comes in grey. Gray and blue sky for the PlayStation-centric interpretation, gray and green for Xbox, gray and red for PC. Of course, all three end in a 3.5mm assemblage and are thus functionally isotropous, but uh…blade commitments, Oregon something.
In any case gray covers the bulk of the headset, with your color of option appearance sole inside the earcups, plus a logo on the left headband and right pinna. Information technology looks utilitarian and industrial, almost wish a retroactive-artistic movement science fiction headset you'd get word in Extraterrestrial being or something.
It's also 100-percent plastic, with the exclusion of the fabric-covered earpads and other pad on the headband. The plastic is long-wearing—Astro demonstrated that to Maine at one point past slamming the headset into the ground. It still worked, which is great for each you fortuity-prone hoi polloi at home. Just it feels cheap.
IDG / Hayden Dingman Comfort's not much better. The A10's ears are small and a number claustrophobic, thinly padded, and with a tendency to control heat. The headband is the worst offender though, resting a significant amount of weight on the cover of the head teacher and eventually leaving me sore. The A10 isn't uncomfortable per southeastward, but you definitely won't forget you're wearing it.
Which is to pronounce: The A10 feels similar a $60 adopt Astro's headsets. And that's credibly my biggest letdown. I wouldn't say the HyperX Cloud is a perfect headset for representativ, only it's comfortable as all puzzle out-out, and its leatherette-cowled metallic headband looks considerably more high-end than you'd expect for the price. The A10 International Relations and Security Network't casual anyone.
This extends to the A10's cable, a low-priced rubber-clad matter with a freakish triangular control hub that only exists to theatre a thin volume wheel. Surrendered my romance with the A50's excellent ear-mounted controls, the A10 is a significant abuse down.
IDG / Hayden Dingman There is one luxury feature: a disrespectful-to-mute microphone. That prospect at least carries over from Astro's higher-end models, and it's more than welcome. I've reviewed lashings of headsets terminated the years and let ME secern you: No button compares to the allay of simply pushing a microphone out of your face when you want to mute it. It's instinctual, and at this point is second nature to me.
But yeah, overall this is a step down from Astro's new models. That's to personify expected naturally—it's a third the cost of the A40 and a twenty percent the monetary value of the A50. Still, I didn't expect Astro's premiere low-cost model to look quite and so cheap. I would've prepaid a flake more if it meant a more robust headset. As it is, the A10's design is a bit bland, and this from a fellowship that's usually so design-conscious.
A+ audio
The A10 performs where it matters though. Listen: This isn't the best headset I've ever used, but considering it's $60? Astro's done some jolly excellent cultivate. Lest we forget, the HyperX Cloud originally retailed for $99 before hitting its perpetual discount price drift between $50-80. And the A10 solidly outperforms HyperX's entry-level Cloud Cut option.
Like about budget headsets, the A10 concentrates on delivering clean mids. That covers about 80 percent of what you'll hear in some given mount, and Astro does a angelical job on that look. In music, movies, and games the A10 consistently produced solid audio, with my sole complaint being that the small earcups LED to a very narrow sound.
IDG / Hayden Dingman What does that mean for you, the hearer? Well, in medicine it mightiness mean that complicated sections with lots of instruments wish sound a bit messy—instruments don't take over sufficiency room in the mixture to breathe, and thusly overlap and cause conflicts. In games, information technology might mean it's hard to tell apart between an foe next to you or right next to you.
This is a pretty touchstone problem in low-end headsets, and thus not valuable knocking Astro terminated. The audio is surprisingly cosher and free of distortion otherwise, which is what matters more.
Astro also delivers a rich bass presence that transcends its inexpensive price label. Astro's ever been well-known for a tatty, bass-laborious sound, and the A10 utterly incorporates that face. In euphony it can be a act distracting, but it workings well for games—explosions pack a great deal more punch on the A10 than along competing products in this Mary Leontyne Pric level.
As for the microphone, it's peradventure the A10's strongest recommending sport. The mic is usually my foremost complaint with whatsoever sub-$100 headset, only the A10's microphone comes through loud and clear—almost too loud now and again, pick up a bit more ground noise than I'd like. There's also no chatter/courageous mix insure—a shame, as I strongly associate that feature with Astro. Voice reproduction is excellent, though, and, as I said earliest, I'll always prefer flip-to-mute over a button.
Bottom line
Like the HyperX Cloud Stinger finale class, on that point's a lot of equivocating in this Astro A10 review—a good deal of "It's trade good…for a $60 headset." Because it is. There are certainly aspects that could be improved, from a wider soundscape to big earcups to a better-padded headband to literally any discolour otherwise this very unmemorable shade of gray.
Just for all that Astro's compromised, the A10 is still same of—maybe the—best headset you can get at this price. The original HyperX Cloud is still probably my number one pick thanks in no humble piece to the fact it's mode more comfortable. The A10 has excellent sound, though, with its bass presence especially extraordinary what competitors offering in this grade. IT took Astro a longsighted time to put down out a collective-market headset, only the wait was worth it.
Source: https://www.pcworld.com/article/407640/astro-a10-review-gaming-headset.html
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